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Broken Garden.gif

sUNSET iSLAND

*This Project is in pre-alpha development, videos & media on this page are being re-recorded with updated assets.

The Game:

At a Glance:

Follow Sam as he encounters a world beyond -and right beside- our own, as you platform across surreal location, solve odd magical puzzles, and fight strange foes. Unravel the secrets of a town you thought you knew and uncover a reality far stranger than you could've imagined. 

  • My Role: Lead/Level/Systems Designer​​​

  • Status: Pre-Alpha vertical slice in development​​​

  • Tools: Unity, Probuilder; Miro, Git (assets)​​​

  • Goal: Demonstration of mechanics, traversal, and puzzle solving

Development Overview

1. Core Systems & Basic Mechanics

Bouncing Shot

Rope Swinging

Aside from motion, the first mechanic I developed was a bouncy ball projectile, that reminded me of the movie "Flubber". It can be used to harm enemies and solve puzzles from around corners- and leave sigil marks that affect other mechanics as well!

After that, I went on to make a rope swing system. I value verticality and motion a great deal in many games, and wanted to give the player a sense of fun and freedom.

Magic Explosion (sigil & No Sigil Use)

The last of these three original mechanics I created was the magic explosion - use it to destroy walls and blast yourself to new heights. Combine it with the magic sigil to hit areas even further away-even ones completely out of sight!

2. Atmosphere & Tone

After I finished some of the basic mechanics, I took a look at visual appeal, style, and consistency, so I could begin the vertical slice with a strong sense of image.

Visual Development

Broken Garden.gif
VS_mini_clip_1.png
From_the_alley.png

Using the Unity URP (Universal Render Pipeline), I crafted a warm, nostalgic feeling, emphasizing light and sightlines to optimize the player experience. A great deal of attention goes into not just the moment-to-moment gameplay and enjoyment, but the feeling that the player will stay with them forever. I took heavy inspiration for this mood from A Story About My Uncle, a game extremely near and dear to my heart.

Music & further Visual Enhancement

The integration of music and sound is key to any game, and ours is no different. After initial vis-dev was decided on, I continued to make further adjustments to our post processing, shader settings, and general atmospheric tone. One of which involves a moving soundtrack developed by Rulon Feeney, music & audio director.

3. How it started & dev Pipeline

When I began Sunset Island, I had recently been laid off as a result of changes to company roles. Frustrated with the state of jobs in the Game Industry, I took it upon myself to gather some old friends, new friends, and total randoms to make a project that'd been stewing in my brain. At its peak we brought together over a dozen independent and rising artists and developers. 

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While working on the project, I used my industry experience to guide my team in using a variety of effective and common tools, such as Git / Git LFS and the built-in Unity same time collaboration system to work on the project simultaneously. As we went forward, I began to implement a loose version of Agile-style development to keep the team progressing smoothly, tracking tasks mostly through notion.

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When bottlenecks appeared between story writing and concept art, I restructured our workflow around smaller narrative beats, prioritizing sections tied directly to key gameplay moments. It wasn’t always smooth, but it kept the team aligned and moving forward.

Tools Used

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Unity 3D 2025

Notion

GitHub LFS

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Discord

*The above are the tools involved in the development of sunset island excluding asset production such as concept art, 3D models, and audio editing & composing

4. Further Team Showcase

I would be remiss, of course, to not have a place to show some of the work of my hardworking teammates!

Lauralie Anderson - concept Artist

knife.webp
sam's journal.webp
same and jack.webp

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hook.webp
firekit.webp
Logos.webp
compass.webp
Time Voicemail recorder.webp
enemies.webp

Juan Ferrer - Lead Designer

MassiveCreature.webp
SQuids.webp
Sam_and_Jack_Concept.webp

Rulon Feeney - Sound Designer

Emerald Dusk 1_3Rulon Feeney
00:00 / 01:47
gloomglow 2_0Rulon Feeney
00:00 / 00:30

The general and title theme for Sunset Isand!

Theme when facing the strange situations

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